load bmfont three with webpack

How to load BMFont Three with Webpack?

As a web developer, I have come across the need to use BMFont Three library in my projects. BMFont Three is a bitmap font generator for Three.js which allows you to create text and labels in your 3D scenes. In this post, I will explain how to load BMFont Three with Webpack.

Step 1: Install BMFont Three

To use BMFont Three, you first need to install it as a dependency. You can do this using npm:


npm install bmfont-ascii bmfont-container bmfont-lato bmfont-loader three-bmfont-text

Step 2: Import BMFont Three in your code

Once you have installed BMFont Three, you need to import it in your code. You can do this by adding the following line:


import * as BMFont from 'three-bmfont-text';

Step 3: Load your font file

In order to use BMFont Three, you need to load your font file. You can do this using the BMFontLoader:


import { BMFontLoader } from 'bmfont-loader';

const loader = new BMFontLoader();
loader.load('my-font.fnt', (font) => {
  // use the font here
});

Note that you need to replace 'my-font.fnt' with the path to your actual font file.

Step 4: Create a text object

Now that you have loaded your font file, you can create a text object using the BMFont Text constructor:


const text = new BMFont.Text('Hello, world!', {
  font: font,
  align: 'left',
  color: 'white',
  width: 500,
  lineHeight: 1,
  letterSpacing: 0
});

Note that you need to replace 'Hello, world!' with the actual text you want to display, and 'font' with the font object you loaded in the previous step.

Step 5: Add the text object to your scene

Finally, you can add the text object to your scene using Three.js:


const scene = new THREE.Scene();
scene.add(text);

And that's it! You have successfully loaded BMFont Three with Webpack and created a text object.

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