load bmfont three with webpack
How to load BMFont Three with Webpack?
As a web developer, I have come across the need to use BMFont Three library in my projects. BMFont Three is a bitmap font generator for Three.js which allows you to create text and labels in your 3D scenes. In this post, I will explain how to load BMFont Three with Webpack.
Step 1: Install BMFont Three
To use BMFont Three, you first need to install it as a dependency. You can do this using npm:
npm install bmfont-ascii bmfont-container bmfont-lato bmfont-loader three-bmfont-text
Step 2: Import BMFont Three in your code
Once you have installed BMFont Three, you need to import it in your code. You can do this by adding the following line:
import * as BMFont from 'three-bmfont-text';
Step 3: Load your font file
In order to use BMFont Three, you need to load your font file. You can do this using the BMFontLoader:
import { BMFontLoader } from 'bmfont-loader';
const loader = new BMFontLoader();
loader.load('my-font.fnt', (font) => {
// use the font here
});
Note that you need to replace 'my-font.fnt' with the path to your actual font file.
Step 4: Create a text object
Now that you have loaded your font file, you can create a text object using the BMFont Text constructor:
const text = new BMFont.Text('Hello, world!', {
font: font,
align: 'left',
color: 'white',
width: 500,
lineHeight: 1,
letterSpacing: 0
});
Note that you need to replace 'Hello, world!' with the actual text you want to display, and 'font' with the font object you loaded in the previous step.
Step 5: Add the text object to your scene
Finally, you can add the text object to your scene using Three.js:
const scene = new THREE.Scene();
scene.add(text);
And that's it! You have successfully loaded BMFont Three with Webpack and created a text object.