phaser place on ellipse
Phaser Place on Ellipse
If you are trying to place your Phaser game object on an elliptical path, then you may want to consider using the following formula:
x = centerX + Math.cos(angle) * a;
y = centerY + Math.sin(angle) * b;
Explanation:
centerX
andcenterY
represent the center of your ellipse.a
andb
represent the length of the semi-major and semi-minor axis of your ellipse respectively.angle
represents the angle at which you want to place your object on the ellipse.- The
Math.cos
andMath.sin
functions are used to calculate the x and y coordinates of your object respectively.
Example:
Suppose you want to place an image of a spaceship on an elliptical path centered at (300, 300) with a semi-major axis of 200 and a semi-minor axis of 150. To make the spaceship move along the elliptical path, you will need to update its position inside the game loop.
// define initial angle
let angle = 0;
function update() {
// update angle
angle += 0.01;
// calculate new position
let x = 300 + Math.cos(angle) * 200;
let y = 300 + Math.sin(angle) * 150;
// set new position
spaceship.x = x;
spaceship.y = y;
}
This code will make the spaceship move along the elliptical path with a constant angular velocity of 0.01 radians per frame.